brain

scapes

4-people team

Low-tech, discover the unnoticed beauty in everyday life

Exploring, exploding, exploiting process, criticality and interaction in relation to user experience design.

GOAL: Design a way to make brain activity responding to aesthetic experiences visible, tangible, or interactive.

Neuroaesthetic

Partnership: Kinda Studios


FINAL design:

Building an experiential installation composed of a series of moments designed to help participants see and feel breath in different formats. To visualize breath in real time and enhance sensory engagement, we’ve started working with TouchDesigner.

Stage 1: Reset

Breath with an elephant trunk, find your calm state.

Stage 2: Experience

Breath into the microphone, seeing your digital breathing bubbles on the screen.

Photograph by Dahoon Lee / Edit by Jin Wang

Aware of Breath

research methods

  • Building prototypes

  • Directed Storytelling

  • Body Mapping

  • Affinity Diagram

  • Crazy 8’s

Ideations

We tried many ways to figure out how ppl aware of breath, how they feel their breath, and what different ways people can ppl feel their breathing.

Directed Storytelling + Body Mapping

We began by introducing our device and explaining the purpose of the experience. Participants were guided to focus on their breath for a few minutes, encouraging them to notice how it felt and whether it influenced their mood or emotional state. Afterward, we asked reflective questions about their experience—such as how their breathing made them feel and whether it evoked any specific images or associations. Finally, participants were invited to visually express their bodily sensations through drawing, representing elements like energy flow, air movement, or any other perceptions they experienced.